<html>
<head>
<script src="web/js/lib/gl-matrix.js"></script>
<script src="web/js/app.js"></script>
<script id="shader-fs" type="x-shader/x-fragment">
    precision mediump float;

    void main(void) {
        gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
    }
</script>

<script id="shader-vs" type="x-shader/x-vertex">
    attribute vec3 aVertexPosition;

    uniform mat4 uMVMatrix;
    uniform mat4 uPMatrix;

    void main(void) {
        gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);
    }
</script>
<body onLoad="main()">
	<p>Hello World</p>
	<button onclick="send()">Send</button>
	<br/>
	<canvas id="canvas" style="border: none;" width="500" height="500"></canvas>
</body>
</html>
